Rule Translations

German Japanese

Music Guidelines

Music should be PG13. Use your head. If you think your song is questionably not PG13, just don’t use it. We will require you to re-film your freestyle with a different song if it falls into this category. If your song has curse words, that is fine, but please do not be ignorant with your music as we want to be able to share these videos confidently. Try to limit F-bombs, excessive drug references, racial slurs, and generally just anything that you wouldn’t want a cool mom or dad to hear. Lame moms and lame dads can be a little disappointed, that’s ok.

VIDEO SUBMISSION RULES

The deadline for Scales Open V6 routines will be 2/9.

For Volume 6, you will upload your freestyle files directly. We will be checking your routines for copyright blocks by uploading your routine to YouTube. If your video gets blocked upon upload, we will contact you ASAP to get an upload with a useable song. If we do not receive a routine with a useable song, we will play your freestyle muted.

It is your responsibility to ensure that the music you use will not be blocked, so we strongly recommend that you check your audio before constructing your freestyle. The best way to do so is by uploading it to YouTube, going to the upload in your channel content, and checking the Visibility tab. If the visibility tab is labelled "Blocked", you will need to find a new song. To reiterate, your song can have a "Copyright claim" on the visibility tab, it just cannot be "Blocked".

We will be uploading all freestyles after the event, and request that you did not publish your video on your own channel because of this. By submitting your video, you agree that we can use this content on any of our social media accounts and website.

VIDEO GUIDELINES

Title your freestyle videos in the following format:

  • PRO PRELIM: YOUR NAME
  • PRO FINAL: YOUR NAME
  • AMATEUR DIVISION: YOUR NAME
  • INTERMEDIATE DIVISION: YOUR NAME
  • X DIVISION: YOUR NAME
  • OVER 30: YOUR NAME
  • CREATIVE VIDEO CONTEST: YOUR NAME

For this contest, you will be able to upload your freestyle files directly. We will still be checking your routines for copyright blocking, so it is your responsibility to ensure that the music you use will not result in copyright blocking. If your routine is blocked for any reason, we will contact you as soon as we can. We encourage you to check your routine by uploading it to YouTube before submitting. We would really appreciate it if you did not publish your video on your own channel because of this. By submitting your video, you agree that we can use this content on any of our social media accounts and website. Don’t worry, we’re not going to do anything weird. Try to make things as easy as possible for the judges, if they’re not distracted, they will be able to judge you as accurately as possible.

SCORING SYSTEM BREAKDOWN

PRO

Pro Division will consist of a 1 minute preliminary round and a 2 minute final round. Pro is for players looking to compete against high level competition, as well as gain competitive experience in a contest with more trick focused evaluation categories.

ROUND 1: 1 Minute Prelim

Prelim will be a 1-minute routine, judged on clickers and 3 evaluation categories.

  • 64% Technical Score - 64 Points Normalized
  • 36% Evaluation Score - 36 Points Averaged

Clicker Score details will be as follows:

  • Single positive clicks are given for successfully completed elements of a low difficulty.
  • Multiple clicks are given for successfully completed elements of a higher level of difficulty.

Eval Categories will be as follows (full descriptions below):

  • Rareness - 12 Points
  • Zoning - 12 Points
  • Musicality - 12 Points

ROUND 2: 2 Minute Final

Finals will be a 2-minute routine, judged on clickers and 5 evaluation categories.

  • 50% Technical Score - 50 Points Normalized
  • 50% Evaluation Score - 50 Points Averaged

Clicker Score details will be as follows:

  • Single positive clicks are given for successfully completed elements of a low difficulty.
  • Multiple clicks are given for successfully completed elements of a higher level of difficulty.

Eval Categories will be as follows (full descriptions below):

  • Musicality - 15 Points
  • Risk - 10 Points
  • Rareness - 10 Points
  • Zoning - 10 Points
  • Complexity - 5 Points

Intermediate Division (formerly known as AMATEUR)

Intermediate will consist of one 1-minute round, judged on clickers and 4 evaluation categories. For players looking to be scored in more of a comprehensive manner and less of a click-focused way, intermediate division is a great alternative to the pro division. For intermediate division, we would prefer for players who have placed top 10 in a pro division yo-yo contest (state, regional, national, etc.) or winners in previous Scales Open Amateur contests to not enter. If you do not fall under this, deciding what division to do is completely up to you!

  • 40% Technical Score - 40 Points Normalized
  • 60% Evaluation Score - 60 Points Averaged

Clicker Score details will be as follows:

  • Single positive clicks are given for successfully completed elements of a low difficulty.
  • Multiple clicks are given for successfully completed elements of a higher level of difficulty.

Eval Categories will be as follows (full descriptions below):

  • Precision - 15 Points
  • Zoning - 15 Points
  • Musicality - 15 Points
  • Variance - 15 Points

The rules for Intermediate are the same as the rules for previous Scales Amateur contests. For players looking to compete in the Amateur division, it is now fully evaluation focused.

Amateur

Amateur is a division for very new players and/or competitors to try out competing, even if they aren't ready to have their tricks scored technically yet. We want this to be un-intimidating entry to competing for people who are new to the scene. Amateur will consist of one 1-minute round, judged on 5 evaluation categories. For Amateur division, we ask that you have not competed at more than a few contests maximum. This division is intended for people who are very new to competing, and are looking to be scored purely on their evaluation aspects.

  • 100% Evaluation Score - 100 Points averaged

Eval Categories will be as follows (full descriptions below):

  • Precision - 20 Points
  • Zoning - 20 Points
  • Musicality - 20 Points
  • Variance - 20 Points
  • Trick Quality - 20 Points

X Division

X Division will consist of a 2 minute final, and a 1 minute prelim ONLY if there are more than 20 competitors in the division. X Division is for non 1a players looking to compete against high level competition, as well as gain competitive experience in a contest with more trick focused evaluation categories.

Prelims (if needed) will be a 1-minute routine

  • 64% Technical Score - 64 Points Normalized
  • 36% Evaluation Score - 36 Points Averaged

Clicker Score details will be as follows:

  • Single positive clicks are given for successfully completed elements of a low difficulty.
  • Multiple clicks are given for successfully completed elements of a higher level of difficulty.
  • X Division raw clicker scores will be adjusted by a multiplier to properly compare the divisions amongst each other in a technically fair way. This multiplier will be calculated based on the judging panel of this event's scoring for sample X division freestyles.

Eval Categories will be as follows (full descriptions below):

  • Rareness - 12 Points
  • Zoning - 12 Points
  • Musicality - 12 Points

ROUND 2: 2 Minute Final

Finals will be a 2-minute routine, judged on clickers and 5 evaluation categories.

  • 50% Technical Score - 50 Points Normalized
  • 50% Evaluation Score - 50 Points Averaged

Clicker Score details will be as follows:

  • Single positive clicks are given for successfully completed elements of a low difficulty.
  • Multiple clicks are given for successfully completed elements of a higher level of difficulty.
  • X Division raw clicker scores will be adjusted by a multiplier to properly compare the divisions amongst each other in a technically fair way. This multiplier will be calculated based on the judging panel of this event's scoring for sample X division freestyles.

Eval Categories will be as follows (full descriptions below):

  • Musicality - 10 Points
  • Risk - 10 Points
  • Rareness - 10 Points
  • Zoning - 10 Points
  • Precision - 10 Points

Over 30 Division

Over 30 will consist of a 1 minute routine. There is no judging system for this division. Judges will deliberate and decide on their favorites after the division concludes. Please only compete in this division if you are over the age of 30!

Creative Video Contest

Creative Video Contest will consist of players submitting a 2-minute maximum video (editing allowed), with no scoring system at all. Instead of a scoring system, we will have special awards, and each award will win a prize. The number of awards/prizes will depend on the amount of interest and entries, but some examples of awards you could expect would be Audience Favorite, Most Innovative Tricks, Judges' Favorites, and Most Creative Editing.

Eval Category Descriptions

Trick Quality (Amateur Only)

Trick Quality is the category that evaluates how many tricks and how difficult the tricks completed in a routine are. A few questions competitors and judges should think of while assessing this category are...

  • How many tricks were completed throughout the routine?
  • How difficult were the tricks completed throughout the routine?

Precision (Amateur/Intermediate/X)

Precision has to do with the general appearance of the player’s yo-yo tricks on stage. Precise tricks will have clean lines, and the player will show mastery of controlling the yoyo's movements. A few questions that competitors & judges should think of while assessing this category are…

  • Are the player’s movements controlled well?
  • Does it look like the player is struggling to complete their tricks, or are they executing them with ease?
  • Does the player have a special emphasis in pacing or flow that improves the appearance of what they are doing?

Variance (Amateur/Intermediate/X)

Variance is the category that evaluates how many different trick types the player did in a mastered fashion. A few questions that competitors & judges should think of while assessing this category are…

  • How many different types of tricks did the player perform in relation to the standard competitor?
  • Did the player perform trick archetypes that surprised the judges?
  • Was the player able to perform different trick types in a presentable fashion, or did foreign trick types look more difficult to the player?

Zoning

Zoning is the category that revolves around the space the player occupies within their tricks. A few questions that competitors & judges should think of while assessing this category are…

  • Does the player perform tricks outside of the zone that is directly in front of them?
  • Does the player possibly put too much emphasis into the zones they are doing their tricks to the point where it distracts from the general intent of the trick?

Musicality

Musicality evaluates how well the player choreographed their tricks and overall freestyle to the music that they used. Routines with a high musicality score seamlessly reflect the nature of the music selected by the player. A few questions that competitors & judges should think of while assessing this category are…

  • Did the freestyle have a noticeable amount of tricks with music cues?
  • Did the player use the music to improve the value of their routine?
  • Did the player use the song’s tempo or pacing to perform their tricks in a different manner?
  • Do the player's tricks reflect the style, nature and rhythm of the music selected?
  • Are the player's movements performed effortlessly in time with the music?

Rareness (Pro/X)

Rareness is a nod to an older evaluation category that provides extra value to players who put effort into showing their own creative tricks or style on stage. Routines with a high rareness score will demonstrate new and innovative yoyo tricks and trick techniques. A few questions that competitors & judges should think of while assessing this category are…

  • Did the player perform the same tricks as most competitors in the standard competition pool, or did they go out of their way to showcase new ideas or their own style?
  • How contrasting was the player’s routine in comparison to a typical freestyle?

Complexity (Pro Only)

Complexity is a category that will assess the level of density in the trickset of the competitor. A few questions that competitors & judges should think of while assessing this category are…

  • How dense were the player’s tricks in their routine in terms of mount complexity?
  • Did the elements performed in complex mounts fit appropriately?

Risk (Pro/X)

Risk is a category to provide extra value to players who go out of their way to perform tricks that are significantly more difficult than standard tricks. A few questions that competitors & judges should think of while assessing this category are…

  • Did the player go out of their comfort zone in their routine from a trick difficulty perspective, or were they safe in terms of tricks attempted?
  • Did the player perform tricks that could heavily affect the outcome or appearance of their routine?