rules

music guidelines

Music should be PG13. Use your head. If you think your song is questionably not PG13, just don’t use it. We will require you to re-film your freestyle with a different song if it falls into this category. If your song has curse words, that is fine, but please do not be ignorant with your music as we want to be able to share these videos confidently. Try to limit F-bombs, excessive drug references, racial slurs, and generally just anything that you wouldn’t want a cool mom or dad to hear. Lame moms and lame dads can be a little disappointed, that’s ok.

Scoring system breakdown

Pro 1a

Pro 1A division will consist of a 1 minute preliminary round and a 2 minute final round. Pro division is for players looking to practice for high level competition in 1 minute and 2 minute formats as well as gain competitive experience against some of the best players in the US.

Round 1: 1 minute Prelim

Round 1 will be a 1-minute routine, judged on clickers and 3 evaluation categories.

64% Technical Score - 64 Points Normalized

Clicker score details are as follows:

  • Positive clicks will be given for successfully completed elements.
  • One click is granted generally for elements that are assessed as being difficult, but low in risk.
  • Multiple clicks are given for variants of tricks that have a higher risk factor.
  • Negative clicks will be given for any missed attempted element or loss of control.

36% Evaluation Score - 36 Points Averaged

Evaluation categories will be the following (full descriptions below):

  • Rareness - 12 Points
  • Zoning - 12 Points
  • Musicality - 12 Points

ROUND 2: 2 MINUTE FINAL

Round 2 will be a 2-minute routine, judged on clickers and 5 evaluation categories.

50% Technical Score - 50 Points Normalized

  • Positive clicks will be given for successfully completed elements.
  • One click is granted generally for elements that are assessed as being difficult, but low in risk.
  • Multiple clicks are given for variants of tricks that have a higher risk factor.
  • Negative clicks will be given for any missed attempted element or loss of control.

50% Evaluation Score - 50 Points Averaged

Evaluation categories will be the following (full descriptions below):

  • Musicality - 15 Points
  • Risk - 10 Points
  • Rareness - 10 Points
  • Zoning - 10 Points
  • Complexity - 5 Points

Amateur

Amateur will consist of one 1-minute round, judged on clickers and 4 evaluation categories. For players looking to be scored in more of a comprehensive manner and less of a click-focused way, amateur division is a great alternative to the pro division. For amateur division, we would prefer for players who have placed top 10 in a pro division yo-yo contest (state, regional, national, etc) or winners in previous Scales Open Amateur contests to not enter. If you do not fall under this, deciding whether you do pro or amateur is completely up to you!

40% Technical Score - 40 Points Normalized

Clicker score details are as follows:

  • Positive clicks will be given for successfully completed elements.
  • One click is granted generally for elements that are assessed as being difficult, but low in risk.
  • Multiple clicks are given for variants of tricks that have a higher risk factor.
  • Negative clicks will be given for any missed attempted element or loss of control.

60% Evaluation Score - 60 Points Averaged

  • Precision - 15 Points
  • Zoning - 15 Points
  • Musicality - 15 Points
  • Variance - 15 Points

X Division

For the first time in Scales history, we will be hosting an X division! X division is meant for players in the 2A-5A divisions. Players will be scored on both clickers (with tech score multipliers in place to more accurately compare divisions) and 5 evaluation categories, with a similar system to our Pro 1A division. Freestyles will be 2 minutes long with no qualifying round

50% Technical Score - 50 Points Normalized

  • Positive clicks will be given for successfully completed elements.
  • One click is granted generally for elements that are assessed as being difficult, but low in risk.
  • Multiple clicks are given for variants of tricks that have a higher risk factor.
  • Negative clicks will be given for any missed attempted element or loss of control.
  • Tech score multipliers for X division are TBD, but will be calculated based on the scoring tendencies of our own judging panel.

50% Evaluation Score - 50 Points Averaged

Evaluation categories will be the following (full descriptions below):

  • Musicality - 15 Points
  • Risk - 10 Points
  • Rareness - 10 Points
  • Zoning - 10 Points
  • Complexity - 5 Points

EVALUATION CATEGORY DESCRIPTIONS

Precision (Amateur Only)

Precision has to do with the general appearance of the player’s yo-yo tricks on stage. Precise tricks will have clean lines, and the player will show mastery of controlling the yoyo's movements. A few questions that competitors & judges should think of while assessing this category are…

  • Are the player’s movements controlled well?
  • Does it look like the player is struggling to complete their tricks, or are they executing them with ease?
  • Does the player have a special emphasis in pacing or flow that improves the appearance of what they are doing?

Variance (Amateur Only)

Variance is the category that evaluates how many different trick types the player did in a mastered fashion. A few questions that competitors & judges should think of while assessing this category are…

  • How many different types of tricks did the player perform in relation to the standard competitor?
  • Did the player perform trick archetypes that surprised the judges?
  • Was the player able to perform different trick types in a presentable fashion, or did foreign trick types look more difficult to the player?

Zoning

Zoning is the category that revolves around the space the player occupies within their tricks. A few questions that competitors & judges should think of while assessing this category are…

  • Does the player perform tricks outside of the zone that is directly in front of them?
  • Does the player possibly put too much emphasis into the zones they are doing their tricks to the point where it distracts from the general intent of the trick?

Musicality

Musicality evaluates how well the player choreographed their tricks and overall freestyle to the music that they used. Routines with a high musicality score seamlessly reflect the nature of the music selected by the player. A few questions that competitors & judges should think of while assessing this category are…

  • Did the freestyle have a noticeable amount of tricks with music cues?
  • Did the player use the music to improve the value of their routine?
  • Did the player use the song’s tempo or pacing to perform their tricks in a different manner?
  • Do the player's tricks reflect the style, nature and rhythm of the music selected?
  • Are the player's movements performed effortlessly in time with the music?

Rareness (Pro Only)

Rareness is a nod to an older evaluation category that provides extra value to players who put effort into showing their own creative tricks or style on stage. Routines with a high rareness score will demonstrate new and innovative yoyo tricks and trick techniques. A few questions that competitors & judges should think of while assessing this category are…

  • Did the player perform the same tricks as most competitors in the standard competition pool, or did they go out of their way to showcase new ideas or their own style?
  • How contrasting was the player’s routine in comparison to a typical freestyle?

Complexity (Pro Only)

Complexity is a newer category that will assess the level of density in the trickset of the competitor. A few questions that competitors & judges should think of while assessing this category are…

  • How dense were the player’s tricks in their routine in terms of mount complexity?
  • Did the elements performed in complex mounts fit appropriately?

Risk (Pro Only)

Risk is a newer category that is in place to provide extra value to players who go out of their way to perform tricks that are significantly more difficult than standard tricks. A few questions that competitors & judges should think of while assessing this category are…

  • Did the player go out of their comfort zone in their routine from a trick difficulty perspective, or were they safe in terms of tricks attempted?
  • Did the player perform tricks that could heavily affect the outcome or appearance of their routine?